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When it comes to the technical presentation, this goes along with the technical performance of the main game, which has been improved significantly since our initial review. The intricate designs of the locations and the lighting make the underground sequences some of the best material present in Assassin’s Creed Unity. Exploring the caverns with the light of your lantern and discovering new locations underground is very visually appealing. The strongest points of the new locations are without a doubt the underground caverns and crypts that you’ll be spending a pretty significant amount of time in. Despite the familiarity, the streets of Franciade are still pretty good looking, though the only major difference may be the soft filter that is applied through the levels of Dead Kings.
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The key differences ly in the design and visual filters of the new environments, which vary from familiar to completely new to the franchise. Franciade is a pretty massive expansion when it comes to size, but the main level of the city is pretty familiar after the time you’ve spent roaming through Paris. When it comes to the graphical department, Assassin’s Creed Unity: Dead Kings is pretty much identical to the main game on a technical front, which of course should be obvious since the game is an extension of the main title. The endgame of Dead Kings contains some interesting twists, but the road before feels rather stale and rushed. Due to the time frame there isn’t much character development present, and the length of the storyline isn’t much longer than a single sequence of the main game, which the game actually does refer it to in that aspect. The player is basically thrown into the story, without any buildup or context behind the events that initiate Dead Kings, which makes getting into the plot that much harder. The story is rather forgettable and rushed, with many dynamics left either unexplained or undeveloped, lacking a decent narrative flow that leaves the story hanging on a thread as the campaign goes along. This isn’t necessarily a negative point, but the plot itself isn’t anything that will make you replay its contents. As Arno goes out seeking answers he finds that a familiar face has turned to the other side, and he must get to the artefact before it’s put in the wrong hands.īefore the initial release Ubisoft had proposed that Dead Kings would be one of the darker stories in the Assassin’s Creed universe, but after the initial introduction to the story Unity takes a turn for a more lighthearted approach, that is situated in dark locations rather than actually dark in tone. It’s been a while since we were introduced to Assassin’s Creed Unity, but the story continues with Ubisoft’s newest free-of-charge expansion Assassin’s Creed Unity: Dead Kings!ĭead Kings takes place after the events of the main game, and places Arno in a position where he wishes to get out of France as soon as possible, but along the way an old ally crosses his path and Arno reluctantly goes searching for an ancient artefact, which is located below the streets of Franciade.